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Unreal Gameplay Backend Programmer

Прямой работодатель  Xsolla ( xsolla.com )
Миддл • Сеньор
Информационные технологии • Разработка • Backend • C++ • Gamedev
8 апреля
Удаленная работа
Опыт работы более 5 лет
Работодатель  Xsolla
Описание вакансии

Unreal Gameplay & Backend Programmer 6 months Contract (open to extension)

ABOUT YOU

We’re looking for an Unreal Gameplay & Backend Programmer with strong expertise in C++ and Unreal Engine, focused on building and maintaining scalable backend-driven systems for multiplayer PC and console projects. In this role, you will work at the intersection of gameplay and backend, designing and implementing client–server architecture, online services, and integrations that power core game features.
The ideal candidate has hands-on experience developing and supporting backend systems, including networked gameplay, APIs, and service integrations. You are comfortable working with distributed systems, optimizing server performance, and ensuring reliability and scalability of online features. Experience with cloud services, backend infrastructure, and data-driven systems is highly valued.
You will collaborate closely with gameplay engineers, backend teams, and other stakeholders to deliver robust, high-performance online experiences and ensure seamless communication between client and server.

RESPONSIBILITIES

 • Develop and support core gameplay features.
 • Perform code reviews and maintain technical documentation.
 • Participate in discussions related to technical solutions and implementation strategies.
 • Contribute to the design and evolution of project architecture and infrastructure.
 • Assist in improving development workflows and overall technical quality.
 • Work closely with Programming, Production, Design, QA, Art, and Animation teams to establish efficient cross-disciplinary pipelines.

REQUIREMENTS

• Minimum 5 years of professional experience working with C++ and Unreal Engine.
• Strong expertise in C++ programming.
• Extensive hands-on experience with Unreal Engine’s core gameplay framework.

• Experience designing and implementing scalable, maintainable game architecture in Unreal Engine.
• Experience working on open-world projects, including performance optimization for such projects.
• Good understanding of client–server networking architecture.
• Experience developing multiplayer gameplay features and matchmaking systems.
• Hands-on experience integrating Unreal Engine gameplay systems with backend services (REST APIs, authentication, player data, matchmaking, etc.).
• Practical experience working with backend systems, including HTTP APIs, backend services, and database architectures.
• Experience shipping commercial titles developed with Unreal Engine.
• Experience shipping Unreal Engine projects on consoles.
• Practical experience working with the Gameplay Ability System (GAS).
• Experience building scalable UI systems (UI materials, animations, and visual effects).
• Understanding of Unreal Engine animation systems and AI systems.
• Ability to read, write, and maintain technical documentation.
• Strong communication and reporting abilities.

Nice to Have


• Familiarity with the Lyra sample project and its architecture.
• Knowledge of the MVVM design pattern and experience implementing it. 


Специализация
Информационные технологииРазработкаBackendC++
Отрасль и сфера применения
Gamedev
Уровень должности
МиддлСеньор