Game Designer / Unity Developer / 3D Generalist / UIUX

Тбилиси, Грузия
Миддл • Руководитель отдела/подразделения
Арт, Дизайн • Gamedev design • Concept • Level • Narrative • Игоровой баланс
Удаленная работа
Опыт работы более 5 лет
Есть файл резюме (защищен)
О себе

На данный момент Game Designer / Unity Developer / 3D Generalist / UIUX.

Мои компетенции и опыт

Technical Gamedesigner

Perelesoq (Lenin Street Geek Shop) - 5 month - February 2026 – Present · Remote

Prototyping projects for publishers in seek of funding. Size (26 person)

  • Technical Gamedesigner - R&D / Explore, develop, make full integration into the game, polish, fix bugs, lighting artist, level design, particle and shaders.

Full cycle development

Bust the wall / meleiko - 8 month - November 2025 – June 2026· Remote

Prototyping projects for publishers in seek of funding. Size (2 person)

  • Full cycle game development (C#, Unity, Blender, SMM, Finding publisher etc..) - Projects: Sit or Die, Space Garbage, Space Out Together, etc.

 

Game designer

Octo games · 5 months - July 2025 – November 2025 · Remote

AA company creating Adult games on Steam. Size (150 person)

  • Creating GDD
  • Finding references
  • Collaborating with designers, artists, and engineers.

Link: нужен доступ к резюме


 

Game Designer / Unity Developer (Pet project) - Full stack

meleiko · 2.5 years - February 2023 – July 2025 · Remote

My independent project on Steam. Size (1 person)

  • Solo game dev (C#, Unity, Blender, SMM, etc..) - Made full project and published it on Steam.

Link: нужен доступ к резюме


 

Game Designer / Unity Developer - Full stack

VA Group · 2.5 years - May 2022 – January 2025 · Hybrid

Hyper-casual mobile game startup. Size (12 person)

  • Creating GDD
  • Finding references
  • Collaborating with designers, artists, and engineers.
  • Hyper-casual mobile game startup, I’ve led the creation of over 10 prototypes, handling product ownership, design, management, and technical tasks. I collaborate with developers, designers, and publishers to iterate quickly, define product goals, and align execution with market needs. My work includes designing scalable game systems, crafting core gameplay loops, and optimizing economies using data-driven tools like Yandex AppMetrica. I also contribute to visual design with Blender and Figma, creating effects, shaders, and UI/UX to enhance player experience. Additionally, I conduct playtesting, provide detailed feedback, and ensure quality aligns with the game’s vision.

Link: нужен доступ к резюме


 

STACK:

  • C#, HLSL, Addressables, .NET/Mono, OOP, SOLID, Unity Netcode for GameObjects (NGO), DoTween, LINQ, UniTask, Async, Optimization (CPU, GPU, RAM), DI, Extenject/Zenject, Jobs, Burst, UGUI
  • SDKs (Firebase, AppMetrica, Unity Analytics/Ads)
  • Unity 6 (URP, Global Volume, RenderPipeline, Particle System, VFX, UI, Shader Graph, Shaders, Audio, NavMesh, Animator, Level design, UGUI/Canvas)
  • Blender (Models, Animation)
  • Figma (UI, Texture atlas)
  • Photoshop (Textures)
  • Git, Plastic SCM
  • Steam (Windows, MacOs, Linux), Google Play(Android), App Store(iOS)
  • Google Docs, Google Sheets, Google Drive, Confluence, Jira


Есть файл резюме (защищен)


Интересные кандидаты