Game designer

Moscow, Russia
Миддл • Тимлид/Руководитель группы
Арт, Дизайн • Gamedev design • Concept • Narrative • Игоровой баланс
Релокация • Удаленная работа • Частичная занятость • Работа в офисе
Опыт работы от 3 до 5 лет
от 1 500 до 2 000 ₽
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О себе

На данный момент Game designer.

Мои компетенции и опыт

Game designer-generalist focused on systems design, balance, narrative, and productionfriendly documentation. In 3 years in game development, I gained diverse experience: from casual mobile games to PC projects targeted at a mid-core audience. I participated in creating and refining mechanics, levels, tutorial structures, UI mockups, dialogues and game scripts, and cutscenes. I went through the full development cycle. I can not only come up with ideas but also bring designs to implementation: formulate tasks, coordinate the team, verify results and adjust them based on playtests. I have mentored junior game designers: helped develop systems thinking, taught proper GDD formatting and how to set tasks for art and development. I am considering middle-level positions in studios and game development teams. 



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