Unity Developer

Ереван, Армения
Сеньор
Информационные технологии • Разработка • Mobile • C# • Android • iOS
Релокация • Удаленная работа • Работа в офисе
Опыт работы более 5 лет
Есть файл резюме (защищен)
О себе

На данный момент Unity Developer.

Мои компетенции и опыт

SUMMARY

I am Unity Developer with 5 years of experience in game product development for android and IOS. My experience include both the development of core and meta mechanics of the project, as well as the support and development of existing games. I am also interested in the business metrics of the product and have cases that have influenced the retention of the audience of the games I have worked on. I take my work and the quality of product with full responsibility, and always strive for innovation and growth as specialist.

EXPERIENCE

August нужен доступ к резюме Present Foranj Games as Unity Developer.

Project: Monster Farm

  • Introduced a roulette feature into the game, which randomly awarded currency and resources. It could be spun once every 24 hours for free or by watching an advertisment. This feature increased user Retention by 10% and advertisment views by 5%.
  • Using Addressables, reduced the build size by 15%. Packed some of the late game content into remote groups.
  • Implemented thematic events in the game, such as New Year event with visual changes and snow
  • Configured Firebase Analytics events and implemented A/B tests in the project, allowing for monitoring of user preferences.
  • Refactored legacy code: updated old modules and migrated most of the projects UI to the modern MVVM pattern.
  • Designed and implemented a advertisement framework, which the company transferred to other projects.
  • Reduced the game launch time by 20% and eliminated freezes at the start due to: switching to delayed initialization of advertising SDKs, removing heavy assets from the scene and dynamically loading them already in the opened scene, caching localization.

April нужен доступ к резюме June 2023 Multicast Games as Unity Developer.

Project: Soldier Wars RPG Fight Battle

  • Refactored the enemy behavior system to a State Machine, which reduced the time to add a new state from 4 to 1 hours.
  • Designed and developed the part of game related to enemies, starting from behavior systems, spawning, and attack capabilities, and ending with the integration of animations and VFX effects.
  • Integrated SDK: the AdMob and Firebase analytics.
  • Implemented a dynamic system for changing player skin. Integrated it into the UI with saving the selected skin between sessions.
  • Сreated more than 5 unique boss dungeons, increasing the variety of the game.

Специализация
Информационные технологииРазработкаMobileC#AndroidiOS
Отрасль и сфера применения

Уровень
Сеньор

Есть файл резюме (защищен)


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