Game Designer / 2D, 3D Artist

Пермь, Россия
Джуниор • Миддл
Арт, Дизайн • Gamedev design • Concept • Level • Narrative • Игоровой баланс • UX/UI design • Mobile design • UX • Web design • 2D/3D • Motion • Web design • Анимация • Бренд дизайн • Видео • Графический дизайн • Иллюстрация • Инфографика
Релокация • Удаленная работа • Частичная занятость • Работа в офисе
Опыт работы от 1 года до 3х лет
80 000 ₽
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О себе

На данный момент Team Lead.

Мои компетенции и опыт

Professional Summary

I have been developing indie games for around four years, working across the entire production process—from initial concepts and game design to implementing gameplay mechanics and user interfaces in Unreal Engine 5. My primary focus is technical game design and the development of gameplay systems using Blueprints.

I am particularly interested in roles that combine design with hands-on implementation: developing core loops, designing gameplay mechanics and UX/UI, and turning ideas into functional prototypes or demos.

I have experience working with programmers and artists in multidisciplinary teams, including serving as a team lead. My responsibilities included maintaining design documentation, breaking down features into tasks, coordinating team members, presenting solutions, and ensuring that the final result remained consistent with the original creative vision.

Tools

  • Unreal Engine 5
  • Blueprints
  • Unity — basic proficiency
  • Adobe Photoshop — advanced proficiency
  • Adobe Illustrator — advanced proficiency
  • Adobe InDesign — advanced proficiency
  • After Effects
  • Maya
  • Blender
  • Figma — basic proficiency
  • Aseprite
  • Clip Studio Paint
  • Reaper
  • Audacity

Project Experience

  • Designed and implemented gameplay mechanics in Unreal Engine 5
  • Developed game UI and UX
  • Implemented save and load systems
  • Worked with game AI and character behavior
  • Created quest logic and gameplay events
  • Configured visual effects, materials, shaders, and post-processing
  • Contributed to level design, environmental storytelling, and atmosphere
  • Created and maintained game design documentation
  • Broke down features into development tasks
  • Assigned and coordinated tasks for programmers and artists
  • Conducted team meetings and project presentations
  • Collected, analyzed, and implemented feedback
  • Tested and iterated on gameplay systems

Production and Team Skills

  • Gameplay and systems design
  • Rapid prototyping
  • Task decomposition and estimation
  • Game design documentation
  • Cross-functional collaboration
  • Team coordination
  • Presentation of design solutions
  • Playtesting and feedback analysis
  • Iterative development
  • Creative problem-solving

Additional Information

  • English: B2
  • Participated in a game jam
  • Interested in atmospheric and narrative-driven games where visual style, mood, and a cohesive player experience are essential

Portfolio

  • 6 video game projects
  • 2 board game projects
  • Playable demos were typically developed within approximately two months

ArtStation:
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