QA Engineer Games Apps Android, iOS, Windows Web Unity Playwright, TypeScript

Novi Sad, Serbia
Джуниор • Миддл
Информационные технологии • QA • Gamedev testing • Manual • Mobile testing
Релокация • Удаленная работа
Опыт работы от 1 года до 3х лет
Есть файл резюме (защищен)
О себе

На данный момент QA Engineer Games Apps Android, iOS, Windows Web Unity Playwright, TypeScript.

Мои компетенции и опыт

CONTACT

SUMMARY

QA Engineer with 1.5+ years of experience testing web, mobile, and PC applications and Unity-based games. Experienced in functional, regression, smoke, exploratory, compatibility, and UX/UI testing, as well as defect investigation, release validation, analytics checks, and SQL-based verification. Skilled with Unity, DevTools, Git, GitHub, Jira, SQL, Logcat, Figma, and Miro; currently learning Playwright and TypeScript.

SKILLS

  • Testing: Manual QA (functional, regression, smoke, exploratory, usability / UX, compatibility), web, mobile (Android & iOS), PC, game testing (Unity), IAP/subscriptions, ads (AppLovin)
  • Test artifacts: Test plans, test cases, checklists, bug reports, requirements review, acceptance criteria; defect severity and priority
  • Tools: Unity, DevTools, Jira, Git, GitHub, Android Studio / Logcat, DBeaver, Figma, ChatGPT, PostHog
  • Technical: SQL, HTML, CSS, Playwright, TypeScript, JavaScript

EXPERIENCE

FishingTime (BarevPlay) - QA Engineer (Contract) | Remote | May нужен доступ к резюме Present.

Web-based fishing game for PC and mobile, combining Arcade and Simulation genres, team of 2.
Currently in development.

  • Owned end-to-end manual QA, from requirements review and test design through test execution, defect triage, and version validation, ensuring stable beta releases.
  • Planned and executed Android and Web test cycles covering functional, regression, smoke, exploratory, usability/UX, and compatibility testing.
  • Authored 80+ test cases and managed defects in GitHub, including reproduction, severity assessment, fix verification, and closure.
  • Used Chrome DevTools, HTML, and CSS to inspect and troubleshoot UI behavior, and compatibility issues across browsers and devices.
  • Created gameplay mechanic and user-flow diagrams in Miro to identify edge cases and UX risks early and clarify acceptance criteria.
  • Tested and balanced 20+ gameplay mechanics, progression systems, and in-game economy, identifying edge cases affecting player progression and resource balance.
  • Reduced QA documentation time by ~30% using ChatGPT for test cases and bug reports.
  • Additional contributions (cross-functional): owned and delivered the entire UX/UI design process, creating user flows and prototypes in Figma and Miro to de-risk edge cases and improve player flow.

AI IDE BAS (AI IDE BAS) - QA Engineer (Intern) | Remote | February нужен доступ к резюме May 2026.

AI extension for VS Code designed to automate tasks for analysts, architects, designers, and project managers.
LinkedIn link: нужен доступ к резюме

  • Executed Playwright (TypeScript) automated test suites and performed minor refactoring of test code using Git and GitHub to improve maintainability.
  • Analyzed test results and produced QA reports in Nifty to support bug prioritization and release readiness.
  • Validated PostHog analytics instrumentation by verifying user sessions and key flows to ensure accurate event tracking.
  • Validated referral link logic using SQL queries in DBeaver to verify backend data changes and uncover user-impacting defects.

Foodventure (SayGames) - QA Engineer (Contract) | Armenia | May нужен доступ к резюме December 2025.

Mobile game on Unity for iOS and Android, combining Arcade and Simulation genres, 5M+ downloads.
Google Play link: нужен доступ к резюме  
App Store link: нужен доступ к резюме

QA Engineer

  • Designed and executed 100+ test cases per sprint (functional, regression, smoke, exploratory, usability / UX, compatibility) for a Unity mobile game across phones and tablets.
  • Validated 65+ features including payments, IAP / subscriptions, and AppLovin SDK integration on Android and iOS, ensuring correct purchase flows and ad behavior.
  • Reduced game balance testing time by 44% (from 90 to 50 minutes) by developing balance formulas and reusable test assets in Google Sheets.
  • Analyzed Unity and Android logs ( нужен доступ к резюме , Logcat) to speed up root-cause isolation and improve defect detection during test cycles.
  • Partnered with product, design, and development teams to clarify requirements and define acceptance criteria, reducing ambiguity and rework during implementation and QA.

BoxSmash (BarevPlay) - QA Engineer (Contract) | Remote | November нужен доступ к резюме March 2025.

Mobile game on Godot for Android, combining Arcade and Shooter genres, team of 3.
Google Play link: нужен доступ к резюме

  • Built the QA process from scratch and delivered alpha and beta testing within 2 months.
  • Authored 50+ detailed bug reports with clear repro steps and validated builds across 5+ Android devices.
  • Defined test strategy and created 50+ test cases and checklists covering functional and non-functional areas (compatibility and usability).
  • Additional contributions (cross-functional): Designed UX/UI and created prototypes in Figma and Miro, which received positive feedback during beta testing.

PROJECTS

Dive Camera (Senko Apps Project) - Beta tester | Remote | August нужен доступ к резюме Present.

Underwater camera app that enables reliable photo and video control via physical volume buttons. 
Currently undergoing closed beta testing on Android. Website link: нужен доступ к резюме

  • Tested an Android camera application across locked/unlocked states, permissions, photo/video recording, and edge cases, identifying UI inconsistencies and functional defects and providing actionable feedback that improved the overall user experience
  • Investigated intermittent recording issues using Android Logcat and system logs, identified a potential storage-related root cause, reproduced the issue, and communicated findings to the developer to support faster debugging and resolution
  • Performed exploratory and regression testing on a physical Android device (OnePlus 10T, Android 15), validating fixes and detecting issues across camera, permissions, navigation, and recording flows

RECOMMENDATIONS

LinkedIn link: нужен доступ к резюме


Специализация
Информационные технологииQAGamedev testingManualMobile testing
Отрасль и сфера применения

Уровень
ДжуниорМиддл

Есть файл резюме (защищен)


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