Middle+/Senior Unity developer

Белград, Сербия
Миддл • Сеньор • Руководитель отдела/подразделения
Информационные технологии • Разработка • C# • Bash • Kotlin • Python • Backend • Fullstack • Mobile • Frontend • Android • iOS • Flask • CSS • HTML • Google BigQuery • MongoDB • PostgreSQL • Redis • AWS • Amazon S3 • Google Cloud • Google Firebase
Удаленная работа
Опыт работы от 3 до 5 лет
от 2 500 до 3 500 $
Есть файл резюме (защищен)
О себе

На данный момент Unity developer / DevOps.

Мои компетенции и опыт

4+ years experienced Unity developer skilled in performance and stability optimization for mobile games, along with integrating third-party SDKs, making neat adaptive UI/UX, A/B testing implementation etc.

Work experience:
Unity developer, DevOps / November нужен доступ к резюме Present / Appache Apps and Games

  • Identified and fixed critical bugs in 4 Unity apps, improved architecture and optimized resource usage resulting in 99.9% crash-free user sessions and overall app's stability
  • Built a full production server infrastructure for 10M+ app
  • Reduced loading time by 30% by optimizing, integrating custom UI framework and URP tweaks for 1M+ app
  • Integrated third-party SDKs (ads, analytics, monetization, MMP, firebase etc.) into 4 Unity apps
  • Translated game designer's concepts into functional gameplay and UI features

Unity developer / January нужен доступ к резюме November 2023 / Light Eaters Studio

  • Implemented AI navigation for bosses, enemies and allies
  • Integrated custom UI framework and made UI interface for the whole game
  • Moved weapon configs and part of addressable assets to AWS
  • Constructed a custom movement system using Unity’s new Input System, resulting in 100% positive feedback from the QA department
  • Designed and implemented modular gameplay architecture for scalable gameplay logic

Unity developer / January нужен доступ к резюме December 2021 / Internship

  • Finished 9 Unity projects from scratch, including AR/VR and multiplayer games
  • Developed custom UI framework using Unity’s uGUI system and inspired by Zenject-based architectures
  • Explored and applied OOP principles and game design patterns (MVC, MVVM, MVI, ECS, etc.)


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